FIRST RELEASE OF A GAME* LET'S GO
Printer Chef: Space Jeff » Devlog
So, I wanted to just leave a little thought about how I felt making this game for this jam. I’ve never done this before; I feel pretty excited to be honest. But let me get into the feels.
Good feels:
- I learned a LOT over these last 14 days, as I had only merely looked at Godot before this jam!
- I also learned a lot about blender, previously I had a very horrible strategy for creating textures (using atlas maps, then manually placing UVs). Pretty much every non-ui texture was made in IN BLENDER using it’s texture paint function.
- I feel that my ability to research documentation and pick apart what others have shared has grown as a result of this game jam.
Bad feels:
- There were a few days where work stressed me out. I had lost 3 planned project days due to a lack of motivation resulting from stress in my life. In the end I pushed through this, it still sucked though.
- Learning Godot for the first time meant that a good chunk of the game’s code is just simply worse early on, and better later on. Honestly, if I revisit the project for a larger game, I might just clean the code up and make it better.
- Leading up to the point of publish, my anxiety peaked, this could have been mitigated by better planning for the jam.
- I really do enjoy the main gameplay aspect, using the WASD keys and the space bar to mash inputs was the first thing that I thought of when I started the jam, and I’m happy that it came out as well as it did (relative to some other parts)
All in all, I would love if you guys could review the work. I take what people say about my work pretty seriously, and love working on new and novel ideas.
Get Printer Chef: Space Jeff
Printer Chef: Space Jeff
Printer Chef
Status | Prototype |
Author | UzumakiOut |
Genre | Puzzle |
Tags | 3D, Arcade, Atmospheric, Comedy, Horror, Singleplayer |
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